What are people like, what does it look like in the capital?
No “adventurers” per se. No real “soldiers of fortune” walking around the city. The standing army takes care of security needs so no mercenaries are hired by the nation of Avenmare. There are those individuals that act as security for traveling merchants, ships, security guards for businesses and people. Usually don’t see people walking around in full plate armor as some of the magically-powered projectile weapons’ ammunition can pierce armor at close range, and some at a fair distance. May wear a cuirass of some kind and possibly a helmet. Nobles and the rich often have unique uniforms for their guards.
Those that can cast magic rarely walk around in robes – not practical for combat and running, and somewhat out of fashion.
No witches with pointed hats
No magic, flying brooms – not very comfortable. Flying chairs – maybe. Flying wagons/carts – more likely. No flying ships.
Would magic users be freelancers? Elves no. Ameya no. Dwarves – may have some that wander but probably not. Human magic users that wander – as with all Gifted individuals it is expected that they will perform some important function in society and they usually are not forced, especially the more powerful they are. Can wander if wish and find some that do. Depends on the society they come from and how that human society interacted with whatever elven society may be nearby. If recent military aggression, then the Gifted human probably stays close to home. Some Gifted humans don’t care and whatever will be will be.
Most people in the capital are working, going to work, doing something. Most unarmed.
12% or so of the capital’s population is dwarven – shops -maybe iron works for consumer goods – not weapons or armor. Sell copper and tin, brass, bronze items. Non-martial goods and sell ores of lighter metals.
Women don’t wear make up. Simple hair styles – depends on rank. May find more elaborate yet still sophisticated styles amongst upper ranks like in pre-Victorian era Britain.
Military personnel tend to have short hair, and neatly trimmed beards – if wear facial hair. Police a bit more lenient but no long-haired, ponytail-wearing men. Facial hair to be neatly trimmed Women with long hair must wear it up/back. .
The streets are kept clean. Even so in the poorer areas.
Some parks in the Capital
Will see printed advertisements on street corners, walls in commercial areas, etc.
Street lights – many magical, that come on slowly, automatically as night grows on. Some that need to be lit by normal flame.
People that get horse/animal waster off the streets
Fines for throwing garbage/excrement into streets
May very well be like walking down thru late 1700’s early 1800’s British city in feel.
The capital does not have a crowded feel until one gets to the market districts. Then lots of hustle and bustle and a bit packed but still navigable.
Elf-detection equipment and wards throughout the city. Also, detection and repelling equipment and wards for ghosts and undead.
Can find lots of low-powered magical items from common, utilitarian goods like lights to some martial items (weapons, wands/rods/staffs, armor).
What follows is a list of potential places in the capital an adventurer may visit; some will be discussed in more detail:
Old Fallon’s Tavern; Mathew Serig’s Old/First Workshop; D.I. Greencrest’s Precinct; D.I. Maunch’s Precinct; Odelia’s (brothel not far from Thomas Pardino’s apartment); The Silver Stocking (brothel); The Tin Knickers (brothel); home of Paige Anders; home of D.I. Greencrest; Brisco’s (gaming house that use to be frequented by Thomas Pardino); Barbaro’s (gaming house that use to be frequented by Thomas Pardino); Tower Street private club; home of Cristos Mineeo; home of Grayson Fallon; home of Earl Selme; home of Baron Tunnicliff; home and office of Melinda Cartright; home of Lady Fulmuth; Academy for the Advancement of the Arcane Arts; home and office of Mathew Serig; home of Thomas Pardino; the Sapphire Room.