A guide (entries below) to the fantasy universe the short stories and larger, catalyst story come from. A short list of things that make this fantasy realm different than most: The general time period of the mortal world, Aeris, is like that of Earth’s from the late 1700’s to the mid-1800’s. Three humans from the twenty-first century of Earth have somehow ended up in this world. A person is either “Gifted” and can tap into the magical energies of the universe or one cannot. The races – Elves, Dwarves, Humans, and Ameya (halflings) are somewhat segregated due to humanity’s insatiable hunger for land and resources. To hold humanity back elves have a worldwide campaign to hamstring humanity’s magical prowess. There are three planes of existences: The Divine Plane/Afterlife; The Demi Plane (Land of Myth and Legends, Land of Charms and Enchantments, Land of Waking Dreams and Nightmares); the Mortal Plane. There are two types of gods – the original gods of creation and gods that have been birthed by the belief of mortals. There was a war in the Divine Plane amongst the gods due to philosophical differences rather than one side or individual wanting to rule or destroy everything. This war led to holy wars in the mortal world and a Treaty in the Divine Plane that lays out rules and regulations of how the gods may interact with mortals, powers the gods may bestow, punishment of mortals, etc.
Much more to come in great detail – magic and magical items, monsters, the nation of Avenmare and some of its residents, history and technology, etc, etc, etc. CHECK BACK OFTEN : )
The Gods:
Chosen of the gods: Prophets (clerics); Tasked (paladins); God-Touched
The Gods of Benevolence:
The Mother of the Meadow and the Father of the Field
Sella: Chief Governor of the Hell/Gray Waste/Plains of Perdition
The Gods of Malice:
Introduction to The Gods of Malice
How some of the Gods of Malice attract and keep followers
The Gods of Ill Desire find another way to reward the damned – “divine agents”
Magic:
Magic and D & D classes in my realm
Uses of magic limited and/or banned by the gods
Casting magic beyond one’s station/Level
The Great Theft: of Elves and Humans and Magic
The AAAA: The Academy for the Advancement of the Arcane Arts
Beings, Creatures, & Monsters:
Places:
Demi Plane: The Land of Myth and Legends; The Land of Charms and Enchantments; The Land of Waking Dreams and Nightmares; The Plane of Mortal Thoughts
Physical Aspects & Nature of the Demi Plane
Mortal Plane: World of Aeris
Transportation (& some Tech) on Aeris
Capital of Avenmare Law Enforcement
Capital of Avenmare – People and Sights
Home and Office of Mathew Serig
The Subterranean Areas of Aeris
People & Related Topics:
Ameya: the Gentle folk (halflings)
Anders, Jenuva – deceased
Cartright, Melinda – Medical Mage
Greencrest, Dawn – Detective Inspector
Herris, Davvy – Detective Sergeant